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Real-time Volumetric Sea of Cloud

A performant real-time volumetric sea of cloud rendering system.
The cloud system is rendered with the ray marching method, and has a unique spiral “supercell” feature based on logarithmic spiral curve.
Furthermore, it is optimized with different methods such as down sampling, dithering and TAA for acceptable quality and performance in real-time applications.
There is also a SIGGRAPH-style report demonstrating my technical writing skills.

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