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Voxel Engine
We refered to the technical discussion of Teardown, a completely voxel based game released on PC and PS5, and designed a pipeline architecture that organizes all object-space aligned voxels into a single world-space aligned Texture3D using compute shaders, then perform path tracing on it as a sparse voxel octree.
I implemented the “A Fast Voxel Traversal Algorithm” paper for dynamic voxel rendering structured in sparse voxel octree, and worked on converting object-space voxels to one world-space aligned Texture3D cache using Compute Shader.














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